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- No limits 2 worth it vr mod#
- No limits 2 worth it vr full#
- No limits 2 worth it vr software#
- No limits 2 worth it vr Pc#
- No limits 2 worth it vr windows#
No limits 2 worth it vr mod#
I don’t intend to review the games themselves, except to say I find Beat Saber’s track list a bit thin without the PC’s mod capabilities, and Journey of the Gods was dreadfully boring from what I played of it. There are also some big-name Oculus Quest debuts, with Harmonix’s new Dance Central and Turtle Rock’s Journey of the Gods. Among them are some of the more popular VR games: Beat Saber, Superhot VR, Thumper. Oculus gave us access to a selection of titles, approximately 20 of the 50-ish that will be available on launch day. This is probably the biggest unknown as I sit here writing this review.
No limits 2 worth it vr software#
PerformanceĪs for the Oculus Quest’s software capabilities, it’s hard to say. Still, it feels a bit unrefined, especially when the Quest headset recharges via USB-C. AAs do admittedly last a lot longer than a comparably-sized lithium ion battery and are obviously replaceable by the end-user. My only real complaint is that the Oculus Touch controllers still use plain ol’ AA batteries instead of some built-in recharging solution. The last 5 percent, those edge cases, are worth ditching the base stations and giving you the freedom to relocate to a new room on the fly. Probably 90 or even 95 percent of the time, Quest will track your hands perfectly. Again, we return to that “good-enough” mantra. But if you put your hand behind your back or high above your head, Quest doesn’t know what to do. The redesigned Oculus Touch controllers are built to minimize these blind spots by putting the ring over your hand instead of under it, keeping it in view of the cameras more often. Quest keeps track of your controllers the same way it keeps track of the room, via those four cameras on the headset.
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Base stations give you better accuracy but they’re cumbersome, arrayed around the room and-at least in Oculus’s design-requiring a bevy of wires running back to your PC. The controllers are less precise, but that’s the compromise you accept for inside-out tracking. I haven’t had any similar issues with Oculus Quest, no drifting or anything that’s required me to tweak Guardian again after the initial setup.
No limits 2 worth it vr windows#
Acer’s Windows MR headset constantly struggled with quick movements, for instance, and had a tendency to shift the floor height gradually until you were floating high above the ground.
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Quest’s tracking is surprisingly competent though, especially compared to the inside-out implementation we saw on Microsoft’s so-called “mixed reality” headsets. There’s certainly room for improvement, some of which might manifest in future firmware updates, some in future hardware generations. That’s the phrase I used when we first demoed Quest, and it’s as apt for the final product. IDG / Hayden Dingmanīut it’s good enough. It constantly thinks the shadow underneath my bed is part of the bed itself, for instance-or vice versa, that the bed’s frame is a shadow on the floor. Even then, shadows tend to confuse Quest. Tracking functions only in well-lit (high contrast) environments, meaning at night you have to keep the lights on even though inside the headset it theoretically makes no difference. Do so, and Oculus Quest is ready to play. You’ll see a black-and-white pass-through image of the room you’re in, and it’s literally as simple as “painting” a rectangle on the floor to designate the playable area. Don the headset and Quest asks you to set up the Guardian system, boundaries that make sure you don’t wander into a couch or table while playing. It makes Oculus Quest a truly pick-up-and-play experience. Tracking is handled by four cameras, built into the corners of the headset.
No limits 2 worth it vr Pc#
You don’t need to rush out and buy a gaming PC to run it, so there’s no secondary cost.
No limits 2 worth it vr full#
It boasts full position-tracking and room-scale VR for $399, all-inclusive. Quest is more powerful than Go, and cheaper and more flexible than the Vive. Also, the Vive Wireless Adapter is an additional $300 purchase on top of the $500 to $1,200 headset. The Vive will-but only in the room where you set up its pre-existing Lighthouse base station tech. You can rotate in place, but it won’t track you walking around a room or swinging your arms. Oculus Go doesn’t feature full position-tracking though, either for the headset or controllers.